On Wednesday night, Cyberpunk 2077 finally launched after nearly eight years in production. Immediately, it broke the Steam record for the 'highest number of concurrent players in a single player game.' According to the Steam Database, 1,003,262 people logged on to play Cyberpunk 2077 last night, beating the previously held record: 472,962 people logged on to play Fallout 4 in 2015. Cyberpunk has more than doubled those numbers.
Despite the hype surrounding Cyberpunk 2077, the game runs well on Intel Core i5-3570K or AMD FX-8310 processors, which are surprisingly old given the fact that these were released in 2012. Steam:SteamLibrarysteamappscommonCyberpunk 2077archivepcmod GOG:GOGLibraryGamesCyberpunk 2077archivepcmod Epic:EpicLibraryCyberpunk 2077archivepcmod 2 - Use Save Editor ( Cybercat) and load the preset included and save in your last saved game. 3 - Use Cyber Engine Tweaks for the required items. Cyberpunk 2077 Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. Cyberpunk 2077 830387: 2020-12-01T00:00:00Z: Valheim 498478: 2021-02-01T00:00:00Z. All data is powered by Steam. Not affiliated with Valve in any way.
According to IGN, these numbers only account for players who bought and downloaded the game on Steam. Cyberpunk 2077 is also available on CD Projekt Red's GOG store and Epic Games store, and those numbers still don't account for those playing on console or Google Stadia. For a game that's been so highly anticipated, it's likely that it broke a few more records within the first hours of its release.
Much like most big game releases, there are some bugs: CD Projekt Red is already rolling out a Day 0 Patch for some of those issues. According to Windows Central, some of the fixes include improved graphics and animations, improved performance and stability, improved combat and economy balance, improved UI, and trophy and achievement fixes. The patch will also fix crashing issues. Some of the bugs include game-breaking issues like 'doors not opening or characters seemingly missing.' There are also problems with reloading into your previous game state: Windows Central reports that 'reloading an earlier save file would reset enemy positions ... We also saw combat states retained after dying, meaning you may respawn mid-combat.' Add all this to poor PC performance, low-quality textures, crackling audio, and enemies seeing you through walls, and you've got a thoroughly buggy launch-day game.
Cyberpunk 2077 is an open-world action-adventure RPG set in Night City, 'a megalopolis obsessed with power, glamor, and body modification.' In the game, you play as V, 'a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.' The game is expansively customizable, immersive, and sprawling. Much like The Witcher 3, another highly anticipated and universally loved CD Projekt Red title, the main campaign is relatively short, but there are seemingly endless side quests that can lead to hundreds of hours of gameplay and impact the main story, including which ending you get. The Washington Post and IGN clocked in 15 to 20 hours of main storyline, and IGN also reported that replaying certain quests adds to your possible endings.
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Cyberpunk 2077 Demo Pc
The launch of Cyberpunk 2077 was rough, to say the least, but it actually highlighted the strength of Stadia at an opportune time. Unfortunately, it seems that boost didn’t really do a lot for the bottom line, as in an earnings call this week, it was heavily implied that Cyberpunk 2077 sales on Stadia weren’t amazing… through laughter.
Toward the end of the CD Projekt Group FY 2020 earnings call, the company’s president and CEO Adam Kiciński was thrown the question of how Cyberpunk 2077 sold on Google Stadia. His response was not exactly encouraging. Our rough transcription follows.
Steam Cyberpunk 2077 Achievements
Uhhhhhhhh. Yeah. I will answer it. Uhhhhh. We are not disclosing but obviously, uh, most of the sales accounted to PC and Stadia come from PCs and from such important platforms as first of all Steam. So uh, the Stadia sale is not to be compared with such, uh, portal as Steam. That’s all I can say.
If you listen to the actual clip, available at the 1:35:00 mark in the video below (H/T Ron Amadeo), you can hear the apprehension in Kiciński’s voice. The numbers aren’t public, of course, but just reading his voice makes it seem like Stadia’s share of sales were minimal at best.
Compared to Steam, that’s not a shock, but it is a little surprising that this is the reaction that was given. When Cyberpunk 2077 launched to buggy ports on modern consoles, gaming media and users turned to Stadia as a place to try the highly anticipated game because, despite what they’d heard, Cyberpunk was actually working really well on Google’s platform. Google even had to close its free hardware giveaway early due to what it said was “overwhelming demand.”
Steam Cyberpunk 2077 Badges
We’ll probably never know just how many Cyberpunk 2077 sales ended up on Google Stadia, but based on this CEO’s reaction, they may not have been that impressive. At the very least, a reaction like this doesn’t bode well for how CD Projekt Red values Stadia as a platform.
More on Google Stadia:
Steam Cyberpunk 2077 Save Location
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